Table contests and games for the anniversary

Anniver­saries are sim­ply impos­si­ble to imag­ine with­out con­tests and games. Usu­al­ly the most fun­ny, fun­ny events are select­ed. Hov­er, in some cas­es, intel­lec­tu­al games will be more appro­pri­ate. If the hero of the day is elder­ly, then enter­tain­ment should be approached very care­ful­ly so that all guests can par­tic­i­pate.

Overview of fun contests

Table games for the anniver­sary should be thought out in advance. The choice of com­pe­ti­tions depends on the age cat­e­go­ry of guests and com­mon inter­ests. It’s impor­tant that every­one has fun. First, you can con­duct “Intro­duc­tion of guests.” To do this, the host must pre­pare a list of ques­tions for all invi­tees.

The game “Why did you come?” will allow you to relax. Notes are pre­pared in advance with com­ic ansrs to the main ques­tion. All cards are fold­ed into a hat, box or bag. The play­ers take turns tak­ing out notes and voic­ing their ansrs to the main ques­tion of the pre­sen­ter. Card options:

  • to bor­row mon­ey;
  • want to eat deli­cious food;
  • nowhere to sleep, wife (hus­band) kicked out;
  • want to have a good time;
  • decid­ed to steal a cou­ple of spoons, the house is not enough;
  • I like the birth­day cat, I want­ed to play.

The unusu­al game “What’s in your name” will test your inge­nu­ity. A bag with prizes is being pre­pared for all guests. The name of each gift begins with one of the let­ters of the name of the hero of the day. Par­tic­i­pants must guess the items. The one who col­lects the most gifts wins.

Right at the table, you can write a col­lec­tive ode for the birth­day man. Par­tic­i­pants of the com­pe­ti­tion write one phrase on a piece of paper and bend it so that the text is not vis­i­ble. At the same time, the play­er calls the next last word, because it is impor­tant to observe the rhyme. The ode is read to the hero of the day and to all those present.

Usu­al­ly the win­ner is not sin­gled out, but if you wish, you can mark the author of the fun­ni­est line.

It is also unusu­al to give gifts. In the Par­cel game, the host asks the guests to trans­fer a gift from one to anoth­er, depend­ing on some fea­tures. For exam­ple, give to a girl in a beau­ti­ful dress or a guest born in May. The gift should even­tu­al­ly reach the birth­day man.

The Milk­maid com­pe­ti­tion requires a lit­tle prepa­ra­tion. It is worth stock­ing up with dis­pos­able gloves for each of the par­tic­i­pants. They are filled with water and tied at the top. Gloves should be hung on ropes, addi­tion­al­ly secured with clothes­pins or clips. The host quick­ly walks down the row and makes holes in the fin­ger of each glove, gives the com­mand to start.

Com­peti­tors must milk all the water from the glove into any suit­able con­tain­er as quick­ly as pos­si­ble.. The one who com­pletes the task first wins. You can select mul­ti­ple win­ners. In this case, the prizes should be cho­sen dif­fer­ent­ly. The com­pe­ti­tion is quite inter­est­ing, unusu­al and suit­able for com­pa­nies of any age.

For the Anniver­sary Hedge­hog game, all guests should be divid­ed into two teams. Each gets a piece of fruit with 60 skers or tooth­picks. The task of the teams is to get all the “nee­dles” as quick­ly as pos­si­ble and name com­pli­ments for the birth­day man. You can use more than 60 tooth­picks, then the task will be more inter­est­ing.

See also
Smile: what to give for International Smiley Day?

Role play­ing games for anniver­saries are very pop­u­lar. Among these, the “King of Beasts” is also not­ed. Usu­al­ly the role of the lion is giv­en to the hero of the day, seat­ing him on the throne. The king of beasts points to any play­er and shows with ges­tures what kind of ani­mal he is. The guest in his role must approach the lion.

So, you need to jump to the throne like a hare or crawl like a snake. When all the ani­mals have already gath­ered around the lion, the win­ner is cho­sen. The smartest play­er usu­al­ly wins. It is impor­tant that the hero of the day him­self should not pro­nounce words, but show the roles of the play­ers only with ges­tures.

The whole evening can be per­me­at­ed with small con­tests and puz­zles. So the hol­i­day will not become bor­ing, the guests will not lose inter­est. In the process of all games, it makes sense to take fun­ny pho­tos for mem­o­ry.

Com­ic and humor­ous games for an adult com­pa­ny.

  1. “Bro­ken phone”. A game famil­iar from child­hood. The first play­er writes a word on a piece of paper and pass­es it to the last one, who does not open the note. Next, he whis­pers a word to the next one. It is impor­tant that no one else can over­hear what is being said. And it can’t be repeat­ed. The sec­ond par­tic­i­pant fur­ther trans­mits exact­ly what he could hear. The last play­er says what they heard out loud. Usu­al­ly the word is dif­fer­ent from what is writ­ten in the note.
  2. “Smile”. On the cards, all the guests of the hol­i­day write how the birth­day boy should smile. For exam­ple, like a lover or a ham­ster. You can con­nect to the task not only the birth­day per­son, but also all play­ers.
  3. “Assort­ed”. The main thing is to pick up sets. The names are stuck. Par­tic­i­pants of the com­pe­ti­tion must taste the sets and guess the fill­ing. Such a set task should be left for dessert.
  4. “What do you have”. The com­pa­ny is divid­ed into two teams. The host says the phrase: “Who has …” and names any item. Play­ers must present the name, if any. For each sub­ject, the team receives 1 point.
  5. “Who looks like.” You need to pre­pare two pairs of cards: with phras­es and with pic­tures. Phras­es should describe the var­i­ous sit­u­a­tions in which the play­er can be. For exam­ple, you can write: “When I don’t drink cof­fee in the morn­ing, I look like …” and stuff like that. The sec­ond cat­e­go­ry is cards with fun­ny car­toon char­ac­ters, veg­eta­bles, ani­mals. Play­ers first take out a card with a phrase, and then with a pic­ture.

Mind games

Inter­est­ing com­pe­ti­tions for home hold­ing will be more enter­tain­ing if they make you think. Sit­ting at home, you can play mind games. A very inter­est­ing option is called “What does it look like?”. The facil­i­ta­tor writes the name of any sub­ject on a piece of paper. Play­ers say var­i­ous words while try­ing to guess what the thing is like.

When every­one has voiced his ver­sion, the pre­sen­ter opens the sheet. Play­ers must now jus­ti­fy their com­par­isons. For exam­ple, a bicy­cle is thought of, and an egg is named. In this case, you can tell that they roll the same way. The game often takes unex­pect­ed turns and amus­es play­ers of all ages.

Anoth­er fun enter­tain­ment is “Def­i­n­i­tions”. The game will require 5–8 peo­ple. The facil­i­ta­tor should pre­pare a lit­tle, look through sev­er­al dic­tio­nar­ies in search of more inter­est­ing words. 5–8 copies are select­ed like “bazaardyuzu” or “mimozyr”. The facil­i­ta­tor voic­es the words, and the play­ers write their def­i­n­i­tions on pieces of paper sep­a­rate­ly from each oth­er.

See also
How beautiful and original to pack a gift in kraft paper?

Now every­one turns in their ansrs and the sec­ond stage of the game begins. The facil­i­ta­tor reads out an arbi­trary num­ber of def­i­n­i­tions of each word and among them is the cor­rect one. Play­ers must again write on the sheets the num­ber of the ansr that, in their opin­ion, is most sim­i­lar to the real one. You can go to the last step. Each play­er gets 2 points for find­ing the dic­tio­nary def­i­n­i­tion and 1 point if anoth­er play­er’s ansr was cho­sen.

Anoth­er inter­est­ing intel­lec­tu­al game is “Changeling”. The facil­i­ta­tor invites the play­ers to guess the usu­al proverbs from the text that describes their mean­ing. Exam­ples of tasks for par­tic­i­pants of the com­pe­ti­tion.

  1. The gift should be accept­ed, not dis­cussed. Ansr: Don’t look a gift horse in the mouth.
  2. Every day of life brings a new expe­ri­ence, you should learn with­out stop­ping and end­less­ly explore the world. Ansr: live a cen­tu­ry — learn a cen­tu­ry.
  3. Even if the case is very dif­fi­cult, it must be com­plet­ed. Ansr: I took up the tug, do not say that it is not hefty.
  4. Using catch­phras­es in speech is just as impor­tant as sea­son­ing dish­es. Ansr: a speech with­out a proverb is like a soup with­out salt.
  5. It is bet­ter to take some action right away than to talk a lot about the sit­u­a­tion. Ansr: do not hur­ry with your tongue, hur­ry with your deeds.

An inter­est­ing con­test “The Hat­ter’s Rid­dles” can be adapt­ed to a com­pa­ny of any age and sta­tus. The crazy eccen­tric liked to ask Alice tricky ques­tions, so the host will do the same with the par­tic­i­pants. First, you should write down all the rid­dles on the leaves and put them in a hat. Sam­ple ques­tions with ansrs.

  1. How many months in a year have 28 days? Ansr: all 12.
  2. Under which tree does a squir­rel hide when it rains? Ansr: t.
  3. What kind of water can be car­ried in a sieve? Ansr: frozen.
  4. Which fields do not have grass? Ansr: hat brim.
  5. What does not move, but goes from city to city? Ansr: road.

An intel­lec­tu­al com­pe­ti­tion for a small com­pa­ny for 3–5 peo­ple is called “Word Expert”. Each play­er is giv­en a piece of paper and a pen. You should draw 6 columns and sign them like this: coun­try, riv­er, ani­mal, name, plant, city. Any arbi­trary let­ter is select­ed, you can sim­ply poke into a book or news­pa­per for this. Then you should come up with 1 word for each cat­e­go­ry.

You can select sev­er­al let­ters sequen­tial­ly or lim­it the time so that the com­pe­ti­tion is more inter­est­ing. The ansrs are checked and scored in a sim­ple way. For the orig­i­nal word, 10 points are assigned, if noth­ing could be invent­ed at all — 0 points. It hap­pens that the play­ers have the same words, for this 5 points are giv­en. The one with the most points wins.

There is an inter­est­ing role-play­ing intel­lec­tu­al game that will allow every­one to have fun. “Dual Dia­logues” requires an even num­ber of play­ers. Each pair gets incom­pat­i­ble roles. For exam­ple, a psy­chi­a­trist who needs to be diag­nosed with schiz­o­phre­nia, and a pro­fes­sor argu­ing that 2+2=4. You can come up with any char­ac­ters and sit­u­a­tion.

Entertainment for the elderly

See also
What to give your beloved for her birthday: 8 win-win ideas - News of Ukraine and the world

Anniver­sary com­pe­ti­tions for peo­ple of age should be sim­ple, but enter­tain­ing. Tasks can be car­ried out at the table so that play­ers do not have to phys­i­cal­ly strain. Inter­est­ing con­tests and quizzes for the elder­ly.

  1. “Guess me.” To do this, guests must bring a baby pho­to with them. All pic­tures are laid out on the table, and the guests should rec­og­nize each oth­er. The com­pe­ti­tion is sim­ple but fun. Every­one will be able to immerse them­selves in mem­o­ries and share an inter­est­ing sto­ry. These games are very close.
  2. “Inter­est­ing case”. Every­one writes a fun­ny sto­ry from their life on a piece of paper. Every­thing is put into a box or bag, mixed. The leaves are tak­en out in ran­dom order, and the sto­ries are read out. The task of all play­ers is to guess the author of the sto­ry.
  3. “Guess the melody”. The game is clas­sic and known to every­one. You can play motives on a musi­cal instru­ment or include record­ings of songs. It is only impor­tant to choose the right reper­toire based on the age of the play­ers.
  4. “Cube of Mem­o­ries” A decade is select­ed, for exam­ple, the 80s. A die is thrown, and depend­ing on the num­ber, the events of the desired peri­od are recalled. For exam­ple, 5 falls out, then are talk­ing about sto­ries from the dis­tant 1985.

Old­er peo­ple need seden­tary but inter­est­ing con­tests for their anniver­sary. The items on the list can be arranged right at the table, but you should not start the evening with this. Con­tests will immerse every­one in mem­o­ries, and it is impor­tant, after all, to have time to enjoy the atmos­phere of the hol­i­day. There are oth­er inter­est­ing games that will allow you to have fun even in old age.

“Force Majeure”

Cards are pre­pared in advance, which describe var­i­ous unfore­seen sit­u­a­tions. Blanks should be dis­trib­uted to the par­tic­i­pants in the game. Every­one should use their life expe­ri­ence and inge­nu­ity to the max­i­mum in order to talk about all the advan­tages of the described sit­u­a­tion. The play­er who can describe the most points wins.

There are a lot of sce­nar­ios described. On the card, you can talk about a lost wal­let on the sub­way, a sud­den storm dur­ing a cruise.

There are also more unusu­al options, for exam­ple, all the peo­ple on the plan­et dis­ap­peared or the play­er was locked in the the­ater for the night. Every­thing is lim­it­ed only by the imag­i­na­tion of the com­pil­er.


There are sev­er­al vari­a­tions of this com­pe­ti­tion. Each play­er is giv­en a piece of paper and a mark­er. It is nec­es­sary to write a por­trait of a per­son who is on the left. The win­ner is select­ed based on the plau­si­bil­i­ty of the draw­ing.

Anoth­er option is com­plete­ly cen­tered around the birth­day man. He will choose the win­ners. The play­ers are divid­ed into two teams. Each is pro­vid­ed with what­man paper and felt-tip pens. Team mem­bers take turns blind­fold­ing and draw­ing a cer­tain part of the body or face.

“What to do with him?”

You should pre­pare a large box with var­i­ous items in advance. There should be a cou­ple more of them than play­ers. It will turn out quite inter­est­ing if you put youth items in the box, for exam­ple, a smart watch, a spin­ner, a fin­ger skate. Par­tic­i­pants of the com­pe­ti­tion must take out things and talk about their use. For com­pli­ca­tion, you can blind­fold the play­ers so that they deter­mine the des­ti­na­tion by touch.